Adepta Sororitas Squad
The shuttle's systems failed during the final approach. With no sign of rescue, the survivors must make their way through the Underhive if they're going to return to civilisation.
Squad Composition
Minimum 3 fighters.
Sister Superior
The squad may have 0-1 Superior.
Sister Famulous
The squad may have 0-1 Famulous.
Sister Hospitaller
The squad may have 0-1 Hospitaller.
Retributor
The squad may have 0-1 Retributor.
Battle Sisters
The squad may have any number of Battle Sisters.
Faithful
The squad may have any number of Faithful.
Sister Superior
160 credits
120+D6 experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 5 | 3 | 3 | 1 | 5 | 1 | 9 |
Weapons
Hand-to-Hand, Pistols, Basic, Special, Extra
Nerves of Steel
Adepta Sororitas are trained soldiers and have the Nerves of Steel skill for free.
Witch Hunter
An Adepta Sororitas directly affected by a Wyrd power must roll a Leadership test. If passed, she is unaffected by the power this turn.
Leader
If the Sister Superior is killed, this ability is passed on to her successor.
The leader can choose Stealth and Techno skills, and can use Special weapons.
If the leader is not down or broken, any fighter within 6" may use her Leadership for Leadership tests, and Initiative for Pinning tests.
Sister Famulous
80 credits
60+D6 experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 9 |
Weapons
Hand-to-Hand, Pistols, Basic, Extra
Nerves of Steel
Adepta Sororitas are trained soldiers and have the Nerves of Steel skill for free.
Witch Hunter
An Adepta Sororitas directly affected by a Wyrd power must roll a Leadership test. If passed, she is unaffected by the power this turn.
Skilled Diplomat
When visiting the Trading Post, the Sister Famulous grants 1D3 rolls on the Rare Trade Chart.
Sister Hospitaller
150 credits
40+D6 experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Weapons
Hand-to-Hand, Pistols, Extra
Nerves of Steel
Adepta Sororitas are trained soldiers and have the Nerves of Steel skill for free.
Witch Hunter
An Adepta Sororitas directly affected by a Wyrd power must roll a Leadership test. If passed, she is unaffected by the power this turn.
Medic
A Sister Hospitaller is automatically equipped with a with a medi-pack and has the Medic skill for free.
Retributor
100 credits
80+D6 experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons
Hand-to-Hand, Pistols, Basic, Special, Heavy, Extra
Nerves of Steel
Adepta Sororitas are trained soldiers and have the Nerves of Steel skill for free.
Witch Hunter
An Adepta Sororitas directly affected by a Wyrd power must roll a Leadership test. If passed, she is unaffected by the power this turn.
Battle Sister
80 credits
50+D6 experience
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
Weapons
Hand-to-Hand, Pistols, Basic, Extra
Nerves of Steel
Adepta Sororitas are trained soldiers and have the Nerves of Steel skill for free.
Witch Hunter
An Adepta Sororitas directly affected by a Wyrd power must roll a Leadership test. If passed, she is unaffected by the power this turn.
Faithful
25 credits
0 experience
Even in the Underhive, there are many who follow the Imperial Creed. As word spreads that the Emperor's servants walk the Underhive, men and women flock to aid them.
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Weapons
Hand-to-Hand, Pistols, Extra
Frateris Militia
Faithful may not be recruited at gang creation. Whenever you win a game, you may recruit up to D3 Faithful.
Equipment
When the squad is created, it may treat items on the Adepta Sororitas Supply Chain table as common items. After the squad's first battle, it may only treat items on the Hiver Supply Chain table as common items.
Skills
Agility | Combat | Ferocity | Hive KenCitadel Journal 30, p46-53 | Muscle | Shooting | Stealth | Techno | TradingGang War 5, p11-12 | |
---|---|---|---|---|---|---|---|---|---|
Superior | Y | Y | Y | N | Y | Y | Y | ||
Famulous | Y | Y | N | Y | Y | Y | Y | ||
Hospitaller | Y | Y | N | Y | |||||
Retributor | Y | Y | Y | N | Y | Y | Y | ||
Battle Sister | Y | Y | Y | N | Y | ||||
Faithful | Y | Y |
Recruitment
Cut off as they are, the Sister Superior, Sister Famulous, Sister Hospitaller, Retributor and Battle Sisters may only be recruited before the squad's first battle. The Faithful may only be recruited after the squad wins a battle.
Hired Guns may only be recruited if the squad includes a Sister Famulous, and no Wyrd or other mutant may be hired for any reason.
The Emperor Protects
Once per battle, a single Witch Hunter may gain the benefit of any one of the following Minor Wyrd Powers: Nullify Power, Zen Shootist, Lucky Aura, Healing Hands.
Territory
An Adepta Sororitas Squad relies on the aid of loyal worshippers of the Emperor as they make their way up the Underhive. After every battle, roll once on the Redemptionist Territories table. The squad does not need to assign a fighter to work the territory to gain the benefits.
As strangers to the Underhive the Adepta Sororitas cannot earn income by foraging, but receive enough food from loyalists to avoid starvation.
Leadership
If a Sister Superior dies, she passes her Leadership ability to the most experienced Battle Sister. If all Witch Hunters die, the surviving Faithful may become a Redemptionist Mob.
Capture
If an Adepta Sororitas Squad captures a Wyrd, Spook user, Scaly or fighter with a mutation, you may not exchange the captive - the other gang must attempt a rescue mission or allow the mutant to be put to death.
Any Redemptionist gang that captures a Witch Hunter will release her unharmed - treat the result as a Full Recovery. If a Witch Hunter is captured and you cannot secure her release through exchange, you must attempt a rescue.